Code:
Spark SDK 1.0 (Build 127)
Added shadows for point lights
Added a flag to choose whether a point or spot light casts shadows
Added "paint" selection mode (activated by holding down shift in the Select tool)
Added Duplicate Selection to Edit menu
Added mouse wheel scrolling in the asset browsers
Added the graphics adapter name and driver version to the log file
Added additional information to the log file when a creating a Direct3D texture fails
Added current color and selection indicators for lights
Added new ceiling material (refinery_ceiling_04)
Added new floor tubes models (refinery_floor_tubes)
Added new pipe models (refinery_pipe_03_straight, refinery_pipemods)
Added new pipe models (refinery_pipe_03_straight, refinery_pipemods)
Added broken vent model (refinery_vent_broken_01)
Added broken vent model (refinery_vent_broken_01)
Added wall meshes with vent holes in them
Changed light selection to be based on its visual representation rather than lighting distance
Fixed crash when attempting to setup shadows for spot lights when a shadow map texture was not available
Fixed crash bug when the accumulation buffers necessary for rendering could not be allocated
Fixed selection bug in move tool for entities
Fixed broken ceiling material (refinery_ceiling_03)
Fixed broken ceiling material (refinery_ceiling_03)
Fixed broken materials on a number of models