Error: lua/RBPSfunctionOverrides.lua:220: attempt to perform arithmetic on field 'timeLastStackAdded' (a nil value) [Server] Script Error #56: lua/RBPSfunctionOverrides.lua:220: attempt to perform arithmetic on field 'timeLastStackAdded' (a nil value) Call stack: #1: SetOnFire lua/RBPSfunctionOverrides.lua:220 self = Drifter-3495 {alive=false, animationBlend=0.10000000149012, animationGraphIndex=37, animationGraphNode=3, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=664.95666503906, animationStart=669.29370117188, armor=0, camouflaged=false, canUseAbilities=true, cloakRate=0, cloakingDesired=false, collisionRep=0, constructing=false, currentOrderId=-1, detected=false, flinchIntensity=0.95099830627441, fullyCloaked=false, gameEffectsFlags=32, hasCamouflage=false, hasCelerity=false, hasRegeneration=false, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, isOnFire=false, lastTakenDamageAmount=8, lastTakenDamageOrigin=cdata, lastTakenDamageTime=679.72277832031, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=10, layer1AnimationSequence2=6, layer1AnimationSequence=5, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=679.42407226563, layer1AnimationStart=679.45935058594, locationId=3, maxArmor=80, maxHealth=160, modelIndex=51, moveSpeed=0.22358059883118, moveSpeedParam=0.22358059883118, physicsGroup=4, physicsGroupFilterMask=0, physicsType=4, selectionMask=0, sighted=true, stormCloudSpeed=false, syncHealth=false, teamNumber=2, techId=236, timeLastHealed=678.68914794922, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=true } attacker = Marine-1575 {activeWeaponId=2019, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=26, animationSequence2=69, animationSequence=68, animationSpeed2=1, animationSpeed=1, animationStart2=677.55041503906, animationStart=678.41040039063, armor=30, baseYaw=0, blockPersonalResources=false, bodyYaw=0.07363224029541, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=11, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=680.01239013672, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=true, interruptAim=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=11, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=3495, layer1AnimationBlend=0, layer1AnimationGraphNode=137, layer1AnimationSequence2=95, layer1AnimationSequence=-1, layer1AnimationSpeed2=3, layer1AnimationSpeed=1, layer1AnimationStart2=625.95886230469, layer1AnimationStart=627.07122802734, locationId=8, maxArmor=30, maxHealth=100, mode=1, modeTime=-1, modelIndex=53, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, poisoned=false, primaryAttackLastFrame=true, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=3, requireNewSprintPress=false, resetMouse=0, resources=46.099449157715, runningBodyYaw=5.9420614242554, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, sighted=true, slowAmount=0, sprintButtonDownTime=590.26965332031, sprintButtonUpTime=603.22033691406, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=0, sprinting=false, sprintingScalar=0, standingBodyYaw=6.0156936645508, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=2.013985067606e-007, stepStartTime=678.11096191406, stunTime=0, syncHealth=false, teamNumber=1, teamResources=94, techId=48, timeGroundAllowed=0, timeGroundTouched=671.49591064453, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=444.96426391602, timeOfLastDrop=589.95098876953, timeOfLastJump=670.77020263672, timeOfLastOrderComplete=627.84057617188, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=627.84057617188, timeOfLastWeaponSwitch=627.84057617188, timeSprintChange=603.22033691406, timeUntilResourceBlock=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3113, viewPitch=0.22233474254608, viewRoll=0, viewYaw=5.9420614242554, visibleClient=true, vortexed=false, weaponUpgradeLevel=1, weaponsWeight=0.11999999731779, webbed=false } doer = Flamethrower-2019 {alive=true, ammo=195, animationBlend=0, animationDoneTime=627.84057617188, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, blockingPrimary=false, blockingSecondary=false, clip=50, collisionRep=0, createImpactEffects=true, createParticleEffects=true, deployed=true, health=400, healthIgnored=false, isHolstered=false, lastTimeSprinted=603.18200683594, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, loopingSoundEntId=2990, maxArmor=0, maxHealth=400, modelIndex=96, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=true, range=9, reloaded=false, reloading=false, secondaryAttacking=false, sighted=false, syncHealth=false, teamNumber=1, techId=144, timeAttackStarted=679.93218994141, timeLastHealed=0 } #2: ApplyConeDamage lua/Weapons/Marine/Flamethrower.lua:329 self = Flamethrower-2019 {alive=true, ammo=195, animationBlend=0, animationDoneTime=627.84057617188, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, blockingPrimary=false, blockingSecondary=false, clip=50, collisionRep=0, createImpactEffects=true, createParticleEffects=true, deployed=true, health=400, healthIgnored=false, isHolstered=false, lastTimeSprinted=603.18200683594, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, loopingSoundEntId=2990, maxArmor=0, maxHealth=400, modelIndex=96, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=true, range=9, reloaded=false, reloading=false, secondaryAttacking=false, sighted=false, syncHealth=false, teamNumber=1, techId=144, timeAttackStarted=679.93218994141, timeLastHealed=0 } player = Marine-1575 {activeWeaponId=2019, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=26, animationSequence2=69, animationSequence=68, animationSpeed2=1, animationSpeed=1, animationStart2=677.55041503906, animationStart=678.41040039063, armor=30, baseYaw=0, blockPersonalResources=false, bodyYaw=0.07363224029541, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=11, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=680.01239013672, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=true, interruptAim=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=11, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=3495, layer1AnimationBlend=0, layer1AnimationGraphNode=137, layer1AnimationSequence2=95, layer1AnimationSequence=-1, layer1AnimationSpeed2=3, layer1AnimationSpeed=1, layer1AnimationStart2=625.95886230469, layer1AnimationStart=627.07122802734, locationId=8, maxArmor=30, maxHealth=100, mode=1, modeTime=-1, modelIndex=53, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, poisoned=false, primaryAttackLastFrame=true, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=3, requireNewSprintPress=false, resetMouse=0, resources=46.099449157715, runningBodyYaw=5.9420614242554, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, sighted=true, slowAmount=0, sprintButtonDownTime=590.26965332031, sprintButtonUpTime=603.22033691406, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=0, sprinting=false, sprintingScalar=0, standingBodyYaw=6.0156936645508, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=2.013985067606e-007, stepStartTime=678.11096191406, stunTime=0, syncHealth=false, teamNumber=1, teamResources=94, techId=48, timeGroundAllowed=0, timeGroundTouched=671.49591064453, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=444.96426391602, timeOfLastDrop=589.95098876953, timeOfLastJump=670.77020263672, timeOfLastOrderComplete=627.84057617188, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=627.84057617188, timeOfLastWeaponSwitch=627.84057617188, timeSprintChange=603.22033691406, timeUntilResourceBlock=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3113, viewPitch=0.22233474254608, viewRoll=0, viewYaw=5.9420614242554, visibleClient=true, vortexed=false, weaponUpgradeLevel=1, weaponsWeight=0.11999999731779, webbed=false } barrelPoint = cdata ents = {1=Drifter-3495 {alive=false, animationBlend=0.10000000149012, animationGraphIndex=37, animationGraphNode=3, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=664.95666503906, animationStart=669.29370117188, armor=0, camouflaged=false, canUseAbilities=true, cloakRate=0, cloakingDesired=false, collisionRep=0, constructing=false, currentOrderId=-1, detected=false, flinchIntensity=0.95099830627441, fullyCloaked=false, gameEffectsFlags=32, hasCamouflage=false, hasCelerity=false, hasRegeneration=false, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, isOnFire=false, lastTakenDamageAmount=8, lastTakenDamageOrigin=cdata, lastTakenDamageTime=679.72277832031, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=10, layer1AnimationSequence2=6, layer1AnimationSequence=5, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=679.42407226563, layer1AnimationStart=679.45935058594, locationId=3, maxArmor=80, maxHealth=160, modelIndex=51, moveSpeed=0.22358059883118, moveSpeedParam=0.22358059883118, physicsGroup=4, physicsGroupFilterMask=0, physicsType=4, selectionMask=0, sighted=true, stormCloudSpeed=false, syncHealth=false, teamNumber=2, techId=236, timeLastHealed=678.68914794922, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=true }, 2=Crag-2443 {alive=true, animationBlend=0.10000000149012, animationGraphIndex=21, animationGraphNode=4, animationSequence2=4, animationSequence=7, animationSpeed2=1, animationSpeed=1, animationStart2=674.13745117188, animationStart=674.42797851563, armor=0, buildFraction=1, cloakRate=0, cloakingDesired=false, collisionRep=0, constructionComplete=true, currentOrderId=-1, detected=false, dragsUmbra=false, flinchIntensity=0.92494088411331, fullyCloaked=false, gameEffectsFlags=0, healWaveActive=false, healingActive=true, health=155.22145080566, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCatalysted=false, isMature=false, isOnFire=false, isTeleporting=false, lastTakenDamageAmount=20, lastTakenDamageOrigin=cdata, lastTakenDamageTime=679.92633056641, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=9, layer1AnimationSequence2=2, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=679.67236328125, layer1AnimationStart=679.72277832031, locationId=8, maxArmor=219.50283813477, maxHealth=613.93060302734, modelIndex=33, moving=false, physicsGroup=3, physicsGroupFilterMask=0, physicsType=4, researchProgress=0, researchingId=1, selectionMask=0, sighted=true, syncHealth=false, teamNumber=2, techId=267, teleportDelay=0, timeLastHealed=678.68914794922, underConstruction=false, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=true } } range = 9 fireDirection = cdata extents = cdata remainingRange = 0.32477147738015 startPoint = cdata filterEnts = {1=Drifter-3495 {alive=false, animationBlend=0.10000000149012, animationGraphIndex=37, animationGraphNode=3, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=664.95666503906, animationStart=669.29370117188, armor=0, camouflaged=false, canUseAbilities=true, cloakRate=0, cloakingDesired=false, collisionRep=0, constructing=false, currentOrderId=-1, detected=false, flinchIntensity=0.95099830627441, fullyCloaked=false, gameEffectsFlags=32, hasCamouflage=false, hasCelerity=false, hasRegeneration=false, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, isOnFire=false, lastTakenDamageAmount=8, lastTakenDamageOrigin=cdata, lastTakenDamageTime=679.72277832031, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=10, layer1AnimationSequence2=6, layer1AnimationSequence=5, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=679.42407226563, layer1AnimationStart=679.45935058594, locationId=3, maxArmor=80, maxHealth=160, modelIndex=51, moveSpeed=0.22358059883118, moveSpeedParam=0.22358059883118, physicsGroup=4, physicsGroupFilterMask=0, physicsType=4, selectionMask=0, sighted=true, stormCloudSpeed=false, syncHealth=false, teamNumber=2, techId=236, timeLastHealed=678.68914794922, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=true }, 2=Crag-2443 {alive=true, animationBlend=0.10000000149012, animationGraphIndex=21, animationGraphNode=4, animationSequence2=4, animationSequence=7, animationSpeed2=1, animationSpeed=1, animationStart2=674.13745117188, animationStart=674.42797851563, armor=0, buildFraction=1, cloakRate=0, cloakingDesired=false, collisionRep=0, constructionComplete=true, currentOrderId=-1, detected=false, dragsUmbra=false, flinchIntensity=0.92494088411331, fullyCloaked=false, gameEffectsFlags=0, healWaveActive=false, healingActive=true, health=155.22145080566, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCatalysted=false, isMature=false, isOnFire=false, isTeleporting=false, lastTakenDamageAmount=20, lastTakenDamageOrigin=cdata, lastTakenDamageTime=679.92633056641, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=9, layer1AnimationSequence2=2, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=679.67236328125, layer1AnimationStart=679.72277832031, locationId=8, maxArmor=219.50283813477, maxHealth=613.93060302734, modelIndex=33, moving=false, physicsGroup=3, physicsGroupFilterMask=0, physicsType=4, researchProgress=0, researchingId=1, selectionMask=0, sighted=true, syncHealth=false, teamNumber=2, techId=267, teleportDelay=0, timeLastHealed=678.68914794922, underConstruction=false, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=true } } (for generator) = function (for state) = {1=Drifter-3495 {alive=false, animationBlend=0.10000000149012, animationGraphIndex=37, animationGraphNode=3, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=664.95666503906, animationStart=669.29370117188, armor=0, camouflaged=false, canUseAbilities=true, cloakRate=0, cloakingDesired=false, collisionRep=0, constructing=false, currentOrderId=-1, detected=false, flinchIntensity=0.95099830627441, fullyCloaked=false, gameEffectsFlags=32, hasCamouflage=false, hasCelerity=false, hasRegeneration=false, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, isOnFire=false, lastTakenDamageAmount=8, lastTakenDamageOrigin=cdata, lastTakenDamageTime=679.72277832031, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=10, layer1AnimationSequence2=6, layer1AnimationSequence=5, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=679.42407226563, layer1AnimationStart=679.45935058594, locationId=3, maxArmor=80, maxHealth=160, modelIndex=51, moveSpeed=0.22358059883118, moveSpeedParam=0.22358059883118, physicsGroup=4, physicsGroupFilterMask=0, physicsType=4, selectionMask=0, sighted=true, stormCloudSpeed=false, syncHealth=false, teamNumber=2, techId=236, timeLastHealed=678.68914794922, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=true }, 2=Crag-2443 {alive=true, animationBlend=0.10000000149012, animationGraphIndex=21, animationGraphNode=4, animationSequence2=4, animationSequence=7, animationSpeed2=1, animationSpeed=1, animationStart2=674.13745117188, animationStart=674.42797851563, armor=0, buildFraction=1, cloakRate=0, cloakingDesired=false, collisionRep=0, constructionComplete=true, currentOrderId=-1, detected=false, dragsUmbra=false, flinchIntensity=0.92494088411331, fullyCloaked=false, gameEffectsFlags=0, healWaveActive=false, healingActive=true, health=155.22145080566, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCatalysted=false, isMature=false, isOnFire=false, isTeleporting=false, lastTakenDamageAmount=20, lastTakenDamageOrigin=cdata, lastTakenDamageTime=679.92633056641, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=9, layer1AnimationSequence2=2, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=679.67236328125, layer1AnimationStart=679.72277832031, locationId=8, maxArmor=219.50283813477, maxHealth=613.93060302734, modelIndex=33, moving=false, physicsGroup=3, physicsGroupFilterMask=0, physicsType=4, researchProgress=0, researchingId=1, selectionMask=0, sighted=true, syncHealth=false, teamNumber=2, techId=267, teleportDelay=0, timeLastHealed=678.68914794922, underConstruction=false, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=true } } (for control) = 1 index = 1 ent = Drifter-3495 {alive=false, animationBlend=0.10000000149012, animationGraphIndex=37, animationGraphNode=3, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=664.95666503906, animationStart=669.29370117188, armor=0, camouflaged=false, canUseAbilities=true, cloakRate=0, cloakingDesired=false, collisionRep=0, constructing=false, currentOrderId=-1, detected=false, flinchIntensity=0.95099830627441, fullyCloaked=false, gameEffectsFlags=32, hasCamouflage=false, hasCelerity=false, hasRegeneration=false, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, isOnFire=false, lastTakenDamageAmount=8, lastTakenDamageOrigin=cdata, lastTakenDamageTime=679.72277832031, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=10, layer1AnimationSequence2=6, layer1AnimationSequence=5, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=679.42407226563, layer1AnimationStart=679.45935058594, locationId=3, maxArmor=80, maxHealth=160, modelIndex=51, moveSpeed=0.22358059883118, moveSpeedParam=0.22358059883118, physicsGroup=4, physicsGroupFilterMask=0, physicsType=4, selectionMask=0, sighted=true, stormCloudSpeed=false, syncHealth=false, teamNumber=2, techId=236, timeLastHealed=678.68914794922, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=true } toEnemy = cdata health = 16.600059509277 #3: ShootFlame lua/Weapons/Marine/Flamethrower.lua:369 self = Flamethrower-2019 {alive=true, ammo=195, animationBlend=0, animationDoneTime=627.84057617188, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, blockingPrimary=false, blockingSecondary=false, clip=50, collisionRep=0, createImpactEffects=true, createParticleEffects=true, deployed=true, health=400, healthIgnored=false, isHolstered=false, lastTimeSprinted=603.18200683594, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, loopingSoundEntId=2990, maxArmor=0, maxHealth=400, modelIndex=96, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=true, range=9, reloaded=false, reloading=false, secondaryAttacking=false, sighted=false, syncHealth=false, teamNumber=1, techId=144, timeAttackStarted=679.93218994141, timeLastHealed=0 } player = Marine-1575 {activeWeaponId=2019, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=26, animationSequence2=69, animationSequence=68, animationSpeed2=1, animationSpeed=1, animationStart2=677.55041503906, animationStart=678.41040039063, armor=30, baseYaw=0, blockPersonalResources=false, bodyYaw=0.07363224029541, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=11, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=680.01239013672, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=true, interruptAim=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=11, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=3495, layer1AnimationBlend=0, layer1AnimationGraphNode=137, layer1AnimationSequence2=95, layer1AnimationSequence=-1, layer1AnimationSpeed2=3, layer1AnimationSpeed=1, layer1AnimationStart2=625.95886230469, layer1AnimationStart=627.07122802734, locationId=8, maxArmor=30, maxHealth=100, mode=1, modeTime=-1, modelIndex=53, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, poisoned=false, primaryAttackLastFrame=true, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=3, requireNewSprintPress=false, resetMouse=0, resources=46.099449157715, runningBodyYaw=5.9420614242554, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, sighted=true, slowAmount=0, sprintButtonDownTime=590.26965332031, sprintButtonUpTime=603.22033691406, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=0, sprinting=false, sprintingScalar=0, standingBodyYaw=6.0156936645508, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=2.013985067606e-007, stepStartTime=678.11096191406, stunTime=0, syncHealth=false, teamNumber=1, teamResources=94, techId=48, timeGroundAllowed=0, timeGroundTouched=671.49591064453, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=444.96426391602, timeOfLastDrop=589.95098876953, timeOfLastJump=670.77020263672, timeOfLastOrderComplete=627.84057617188, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=627.84057617188, timeOfLastWeaponSwitch=627.84057617188, timeSprintChange=603.22033691406, timeUntilResourceBlock=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3113, viewPitch=0.22233474254608, viewRoll=0, viewYaw=5.9420614242554, visibleClient=true, vortexed=false, weaponUpgradeLevel=1, weaponsWeight=0.11999999731779, webbed=false } viewAngles = cdata viewCoords = cdata endPoint = cdata trace = cdata range = 3.4339774764182 #4: FirePrimary lua/Weapons/Marine/Flamethrower.lua:377 self = Flamethrower-2019 {alive=true, ammo=195, animationBlend=0, animationDoneTime=627.84057617188, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, blockingPrimary=false, blockingSecondary=false, clip=50, collisionRep=0, createImpactEffects=true, createParticleEffects=true, deployed=true, health=400, healthIgnored=false, isHolstered=false, lastTimeSprinted=603.18200683594, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, loopingSoundEntId=2990, maxArmor=0, maxHealth=400, modelIndex=96, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=true, range=9, reloaded=false, reloading=false, secondaryAttacking=false, sighted=false, syncHealth=false, teamNumber=1, techId=144, timeAttackStarted=679.93218994141, timeLastHealed=0 } player = Marine-1575 {activeWeaponId=2019, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=26, animationSequence2=69, animationSequence=68, animationSpeed2=1, animationSpeed=1, animationStart2=677.55041503906, animationStart=678.41040039063, armor=30, baseYaw=0, blockPersonalResources=false, bodyYaw=0.07363224029541, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=11, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=680.01239013672, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=true, interruptAim=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=11, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=3495, layer1AnimationBlend=0, layer1AnimationGraphNode=137, layer1AnimationSequence2=95, layer1AnimationSequence=-1, layer1AnimationSpeed2=3, layer1AnimationSpeed=1, layer1AnimationStart2=625.95886230469, layer1AnimationStart=627.07122802734, locationId=8, maxArmor=30, maxHealth=100, mode=1, modeTime=-1, modelIndex=53, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, poisoned=false, primaryAttackLastFrame=true, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=3, requireNewSprintPress=false, resetMouse=0, resources=46.099449157715, runningBodyYaw=5.9420614242554, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, sighted=true, slowAmount=0, sprintButtonDownTime=590.26965332031, sprintButtonUpTime=603.22033691406, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=0, sprinting=false, sprintingScalar=0, standingBodyYaw=6.0156936645508, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=2.013985067606e-007, stepStartTime=678.11096191406, stunTime=0, syncHealth=false, teamNumber=1, teamResources=94, techId=48, timeGroundAllowed=0, timeGroundTouched=671.49591064453, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=444.96426391602, timeOfLastDrop=589.95098876953, timeOfLastJump=670.77020263672, timeOfLastOrderComplete=627.84057617188, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=627.84057617188, timeOfLastWeaponSwitch=627.84057617188, timeSprintChange=603.22033691406, timeUntilResourceBlock=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3113, viewPitch=0.22233474254608, viewRoll=0, viewYaw=5.9420614242554, visibleClient=true, vortexed=false, weaponUpgradeLevel=1, weaponsWeight=0.11999999731779, webbed=false } bullets = nil range = nil penetration = nil #5: OnTag lua/Weapons/Marine/ClipWeapon.lua:547 self = Flamethrower-2019 {alive=true, ammo=195, animationBlend=0, animationDoneTime=627.84057617188, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, blockingPrimary=false, blockingSecondary=false, clip=50, collisionRep=0, createImpactEffects=true, createParticleEffects=true, deployed=true, health=400, healthIgnored=false, isHolstered=false, lastTimeSprinted=603.18200683594, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, loopingSoundEntId=2990, maxArmor=0, maxHealth=400, modelIndex=96, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=true, range=9, reloaded=false, reloading=false, secondaryAttacking=false, sighted=false, syncHealth=false, teamNumber=1, techId=144, timeAttackStarted=679.93218994141, timeLastHealed=0 } tagName = "shoot" player = Marine-1575 {activeWeaponId=2019, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=26, animationSequence2=69, animationSequence=68, animationSpeed2=1, animationSpeed=1, animationStart2=677.55041503906, animationStart=678.41040039063, armor=30, baseYaw=0, blockPersonalResources=false, bodyYaw=0.07363224029541, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=11, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=680.01239013672, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=true, interruptAim=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=11, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=3495, layer1AnimationBlend=0, layer1AnimationGraphNode=137, layer1AnimationSequence2=95, layer1AnimationSequence=-1, layer1AnimationSpeed2=3, layer1AnimationSpeed=1, layer1AnimationStart2=625.95886230469, layer1AnimationStart=627.07122802734, locationId=8, maxArmor=30, maxHealth=100, mode=1, modeTime=-1, modelIndex=53, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, poisoned=false, primaryAttackLastFrame=true, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=3, requireNewSprintPress=false, resetMouse=0, resources=46.099449157715, runningBodyYaw=5.9420614242554, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, sighted=true, slowAmount=0, sprintButtonDownTime=590.26965332031, sprintButtonUpTime=603.22033691406, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=0, sprinting=false, sprintingScalar=0, standingBodyYaw=6.0156936645508, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=2.013985067606e-007, stepStartTime=678.11096191406, stunTime=0, syncHealth=false, teamNumber=1, teamResources=94, techId=48, timeGroundAllowed=0, timeGroundTouched=671.49591064453, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=444.96426391602, timeOfLastDrop=589.95098876953, timeOfLastJump=670.77020263672, timeOfLastOrderComplete=627.84057617188, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=627.84057617188, timeOfLastWeaponSwitch=627.84057617188, timeSprintChange=603.22033691406, timeUntilResourceBlock=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3113, viewPitch=0.22233474254608, viewRoll=0, viewYaw=5.9420614242554, visibleClient=true, vortexed=false, weaponUpgradeLevel=1, weaponsWeight=0.11999999731779, webbed=false } #6: self_OnTag lua/Weapons/ViewModel.lua:88 self = ViewModel-3113 {animationBlend=0, animationGraphIndex=68, animationGraphNode=6, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=2, animationStart2=672.72302246094, animationStart=673.22192382813, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=20, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=97, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=2019 } tagHit = "shoot" weapon = Flamethrower-2019 {alive=true, ammo=195, animationBlend=0, animationDoneTime=627.84057617188, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, blockingPrimary=false, blockingSecondary=false, clip=50, collisionRep=0, createImpactEffects=true, createParticleEffects=true, deployed=true, health=400, healthIgnored=false, isHolstered=false, lastTimeSprinted=603.18200683594, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, loopingSoundEntId=2990, maxArmor=0, maxHealth=400, modelIndex=96, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=true, range=9, reloaded=false, reloading=false, secondaryAttacking=false, sighted=false, syncHealth=false, teamNumber=1, techId=144, timeAttackStarted=679.93218994141, timeLastHealed=0 } #7: UpdateAnimationState lua/Mixins/BaseModelMixin.lua:217 self = ViewModel-3113 {animationBlend=0, animationGraphIndex=68, animationGraphNode=6, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=2, animationStart2=672.72302246094, animationStart=673.22192382813, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=20, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=97, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=2019 } allowedOnClient = true transition = true allowed = true model = Model { } graph = AnimationGraph { } prevTime = 679.97692871094 time = 680.01239013672 state = AnimationGraphState { } self_OnTag = function (for index) = 3 (for limit) = 3 (for step) = 1 i = 3 tagIndex = 0 #8: ProcessMoveOnModel lua/Mixins/BaseModelMixin.lua:703 self = ViewModel-3113 {animationBlend=0, animationGraphIndex=68, animationGraphNode=6, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=2, animationStart2=672.72302246094, animationStart=673.22192382813, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=20, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=97, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=2019 } #9: UpdateAnimationInputs lua/Player.lua:1431 self = Marine-1575 {activeWeaponId=2019, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=26, animationSequence2=69, animationSequence=68, animationSpeed2=1, animationSpeed=1, animationStart2=677.55041503906, animationStart=678.41040039063, armor=30, baseYaw=0, blockPersonalResources=false, bodyYaw=0.07363224029541, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=11, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=680.01239013672, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=true, interruptAim=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=11, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=3495, layer1AnimationBlend=0, layer1AnimationGraphNode=137, layer1AnimationSequence2=95, layer1AnimationSequence=-1, layer1AnimationSpeed2=3, layer1AnimationSpeed=1, layer1AnimationStart2=625.95886230469, layer1AnimationStart=627.07122802734, locationId=8, maxArmor=30, maxHealth=100, mode=1, modeTime=-1, modelIndex=53, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, poisoned=false, primaryAttackLastFrame=true, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=3, requireNewSprintPress=false, resetMouse=0, resources=46.099449157715, runningBodyYaw=5.9420614242554, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, sighted=true, slowAmount=0, sprintButtonDownTime=590.26965332031, sprintButtonUpTime=603.22033691406, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=0, sprinting=false, sprintingScalar=0, standingBodyYaw=6.0156936645508, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=2.013985067606e-007, stepStartTime=678.11096191406, stunTime=0, syncHealth=false, teamNumber=1, teamResources=94, techId=48, timeGroundAllowed=0, timeGroundTouched=671.49591064453, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=444.96426391602, timeOfLastDrop=589.95098876953, timeOfLastJump=670.77020263672, timeOfLastOrderComplete=627.84057617188, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=627.84057617188, timeOfLastWeaponSwitch=627.84057617188, timeSprintChange=603.22033691406, timeUntilResourceBlock=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3113, viewPitch=0.22233474254608, viewRoll=0, viewYaw=5.9420614242554, visibleClient=true, vortexed=false, weaponUpgradeLevel=1, weaponsWeight=0.11999999731779, webbed=false } input = cdata viewModel = ViewModel-3113 {animationBlend=0, animationGraphIndex=68, animationGraphNode=6, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=2, animationStart2=672.72302246094, animationStart=673.22192382813, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=20, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=97, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=2019 } #10: OnProcessMove lua/Player.lua:1499 self = Marine-1575 {activeWeaponId=2019, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=26, animationSequence2=69, animationSequence=68, animationSpeed2=1, animationSpeed=1, animationStart2=677.55041503906, animationStart=678.41040039063, armor=30, baseYaw=0, blockPersonalResources=false, bodyYaw=0.07363224029541, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=11, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=680.01239013672, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=true, interruptAim=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=11, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=3495, layer1AnimationBlend=0, layer1AnimationGraphNode=137, layer1AnimationSequence2=95, layer1AnimationSequence=-1, layer1AnimationSpeed2=3, layer1AnimationSpeed=1, layer1AnimationStart2=625.95886230469, layer1AnimationStart=627.07122802734, locationId=8, maxArmor=30, maxHealth=100, mode=1, modeTime=-1, modelIndex=53, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, poisoned=false, primaryAttackLastFrame=true, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=3, requireNewSprintPress=false, resetMouse=0, resources=46.099449157715, runningBodyYaw=5.9420614242554, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, sighted=true, slowAmount=0, sprintButtonDownTime=590.26965332031, sprintButtonUpTime=603.22033691406, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=0, sprinting=false, sprintingScalar=0, standingBodyYaw=6.0156936645508, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=2.013985067606e-007, stepStartTime=678.11096191406, stunTime=0, syncHealth=false, teamNumber=1, teamResources=94, techId=48, timeGroundAllowed=0, timeGroundTouched=671.49591064453, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=444.96426391602, timeOfLastDrop=589.95098876953, timeOfLastJump=670.77020263672, timeOfLastOrderComplete=627.84057617188, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=627.84057617188, timeOfLastWeaponSwitch=627.84057617188, timeSprintChange=603.22033691406, timeUntilResourceBlock=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3113, viewPitch=0.22233474254608, viewRoll=0, viewYaw=5.9420614242554, visibleClient=true, vortexed=false, weaponUpgradeLevel=1, weaponsWeight=0.11999999731779, webbed=false } input = cdata commands = 1 #11: f1 lua/Marine.lua:866 self = Marine-1575 {activeWeaponId=2019, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=26, animationSequence2=69, animationSequence=68, animationSpeed2=1, animationSpeed=1, animationStart2=677.55041503906, animationStart=678.41040039063, armor=30, baseYaw=0, blockPersonalResources=false, bodyYaw=0.07363224029541, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=11, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=680.01239013672, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=true, interruptAim=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=11, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=3495, layer1AnimationBlend=0, layer1AnimationGraphNode=137, layer1AnimationSequence2=95, layer1AnimationSequence=-1, layer1AnimationSpeed2=3, layer1AnimationSpeed=1, layer1AnimationStart2=625.95886230469, layer1AnimationStart=627.07122802734, locationId=8, maxArmor=30, maxHealth=100, mode=1, modeTime=-1, modelIndex=53, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, poisoned=false, primaryAttackLastFrame=true, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=3, requireNewSprintPress=false, resetMouse=0, resources=46.099449157715, runningBodyYaw=5.9420614242554, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, sighted=true, slowAmount=0, sprintButtonDownTime=590.26965332031, sprintButtonUpTime=603.22033691406, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=0, sprinting=false, sprintingScalar=0, standingBodyYaw=6.0156936645508, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=2.013985067606e-007, stepStartTime=678.11096191406, stunTime=0, syncHealth=false, teamNumber=1, teamResources=94, techId=48, timeGroundAllowed=0, timeGroundTouched=671.49591064453, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=444.96426391602, timeOfLastDrop=589.95098876953, timeOfLastJump=670.77020263672, timeOfLastOrderComplete=627.84057617188, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=627.84057617188, timeOfLastWeaponSwitch=627.84057617188, timeSprintChange=603.22033691406, timeUntilResourceBlock=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3113, viewPitch=0.22233474254608, viewRoll=0, viewYaw=5.9420614242554, visibleClient=true, vortexed=false, weaponUpgradeLevel=1, weaponsWeight=0.11999999731779, webbed=false } input = cdata #12: [string "Marine_OnProcessMove21"]:15 self = Marine-1575 {activeWeaponId=2019, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=26, animationSequence2=69, animationSequence=68, animationSpeed2=1, animationSpeed=1, animationStart2=677.55041503906, animationStart=678.41040039063, armor=30, baseYaw=0, blockPersonalResources=false, bodyYaw=0.07363224029541, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=11, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=680.01239013672, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=true, interruptAim=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=11, lastSpitDirection=cdata, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=3495, layer1AnimationBlend=0, layer1AnimationGraphNode=137, layer1AnimationSequence2=95, layer1AnimationSequence=-1, layer1AnimationSpeed2=3, layer1AnimationSpeed=1, layer1AnimationStart2=625.95886230469, layer1AnimationStart=627.07122802734, locationId=8, maxArmor=30, maxHealth=100, mode=1, modeTime=-1, modelIndex=53, moveButtonPressed=false, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, poisoned=false, primaryAttackLastFrame=true, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=3, requireNewSprintPress=false, resetMouse=0, resources=46.099449157715, runningBodyYaw=5.9420614242554, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, sighted=true, slowAmount=0, sprintButtonDownTime=590.26965332031, sprintButtonUpTime=603.22033691406, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=0, sprinting=false, sprintingScalar=0, standingBodyYaw=6.0156936645508, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=2.013985067606e-007, stepStartTime=678.11096191406, stunTime=0, syncHealth=false, teamNumber=1, teamResources=94, techId=48, timeGroundAllowed=0, timeGroundTouched=671.49591064453, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=444.96426391602, timeOfLastDrop=589.95098876953, timeOfLastJump=670.77020263672, timeOfLastOrderComplete=627.84057617188, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=627.84057617188, timeOfLastWeaponSwitch=627.84057617188, timeSprintChange=603.22033691406, timeUntilResourceBlock=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3113, viewPitch=0.22233474254608, viewRoll=0, viewYaw=5.9420614242554, visibleClient=true, vortexed=false, weaponUpgradeLevel=1, weaponsWeight=0.11999999731779, webbed=false } arg1 = cdata